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Yanis Online Episode 13.2

Pierce

Pierce
Physical Max Lv 10 Target: Enemy Weapon element

Skill

Aegis name
KN_PIERCE
Type
Physical
Max level
10
Target
Enemy
Element
Weapon element (of the equipped weapon or endow)
Range
2 cells (melee)

Requirements

Weapon
One-handed Spear Two-handed Spear

Learned by

JobMax level
Knight 10

In-game description

Max Level: 10
Requirement: Spear Mastery 1 (Knight)
Skill Form: Physical attack
Element: Weapon
Description: Stabs one enemy several times
depending on its size. Each hit deals the listed
damage. Hit chance +5% per level. SP: 7.
Requires Spear class weapon.
Small Monsters: 1 hit
Medium Monsters: 2 hits
Large Monsters: 3 hits
[Lv 1]: 110% damage per hit
[Lv 2]: 120% damage per hit
[Lv 3]: 130% damage per hit
[Lv 4]: 140% damage per hit
[Lv 5]: 150% damage per hit
[Lv 6]: 160% damage per hit
[Lv 7]: 170% damage per hit
[Lv 8]: 180% damage per hit
[Lv 9]: 190% damage per hit
[Lv 10]: 200% damage per hit

Per level

Lv SPRangeHitsDamage
1 7 2 cells 3 110% ATK*
2 7 2 cells 3 120% ATK*
3 7 2 cells 3 130% ATK*
4 7 2 cells 3 140% ATK*
5 7 2 cells 3 150% ATK*
6 7 2 cells 3 160% ATK*
7 7 2 cells 3 170% ATK*
8 7 2 cells 3 180% ATK*
9 7 2 cells 3 190% ATK*
10 7 2 cells 3 200% ATK*

Damage is the skill ratio applied to ATK per hit, for every hit. * More under the conditions in the formula below.

Damage formula (rAthena source, pre-renewal)

The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.

const status_change* sc = status_get_sc(src);
base_skillratio += 10 * skill_lv;
if (sc && sc->getSCE(SC_CHARGINGPIERCE_COUNT) && sc->getSCE(SC_CHARGINGPIERCE_COUNT)->val1 >= 10)
    base_skillratio *= 2;

Monsters that use it

8