Skill
- Aegis name
NJ_KAMAITACHI- Type
- Magic
- Max level
- 5
- Target
- Enemy
- Element
- Wind
Requirements
- Uses up
-
Wind Stone × 1
Learned by
| Job | Max level |
|---|---|
| Ninja | 5 |
In-game description
First Wind
Max Level: 5
Requirement: Ninja Training 10, Lightning Jolt 5 (Ninja)
Skill Form: Magical attack
Description: Shoots a blade of sharp wind that
will slash all enemies between the caster and the
skill's target.
Each cast consumes 1 Wind Stone.
[Lv 1]: 200% Matk, Damage Range 5 cells
[Lv 2]: 300% Matk, Damage Range 6 cells
[Lv 3]: 400% Matk, Damage Range 7 cells
[Lv 4]: 500% Matk, Damage Range 8 cells
[Lv 5]: 600% Matk, Damage Range 9 cells
Per level
| Lv | SP | Cast | Range | Damage | Max placed |
|---|---|---|---|---|---|
| 1 | 24 | 4 s | 5 cells | 200% MATK* | 5 |
| 2 | 28 | 4 s | 6 cells | 300% MATK* | 6 |
| 3 | 32 | 4 s | 7 cells | 400% MATK* | 7 |
| 4 | 36 | 4 s | 8 cells | 500% MATK* | 8 |
| 5 | 40 | 4 s | 9 cells | 600% MATK* | 9 |
Damage is the skill ratio applied to MATK per hit. * More under the conditions in the formula below.
Area of effect
Special area Hits along a line or sweep, not a square (see the description).
- hit
- target cell
- caster
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const map_session_data* sd = BL_CAST(BL_PC, src);
base_skillratio += 100 * skill_lv;
if(sd && sd->spiritcharm_type == CHARM_TYPE_WIND && sd->spiritcharm > 0)
base_skillratio += 100 * sd->spiritcharm;
Mechanics
- Can hit traps.
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
Monsters that use it
0
No monster uses this skill.