Skill
- Aegis name
NJ_RAIGEKISAI- Type
- Magic
- Max level
- 5
- Target
- Self
- Element
- Wind
- Range
- 9 cells
- Ticks
- every 1 s
- Affects
- Enemies
Requirements
- Uses up
-
Wind Stone × 1
Learned by
| Job | Max level |
|---|---|
| Ninja | 5 |
In-game description
Lightning Jolt
Max Level: 5
Requirement: Wind Blade 5 (Ninja)
Skill Form: Magical attack
Description: Summons lightning bolts around the caster to damage enemies within the skill's range.
Each cast consumes 1 Wind Stone.
[Lv 1]: 200% Matk, 5x5 cells
[Lv 2]: 240% Matk, 5x5 cells
[Lv 3]: 280% Matk, 7x7 cells
[Lv 4]: 320% Matk, 7x7 cells
[Lv 5]: 360% Matk, 9x9 cells
Per level
| Lv | SP | Cast | Duration 1 | Range | Damage | Area |
|---|---|---|---|---|---|---|
| 1 | 16 | 4 s | 0.1 s | 9 cells | 200% MATK* | 5×5 |
| 2 | 20 | 4 s | 0.1 s | 9 cells | 240% MATK* | 5×5 |
| 3 | 24 | 4 s | 0.1 s | 9 cells | 280% MATK* | 7×7 |
| 4 | 28 | 4 s | 0.1 s | 9 cells | 320% MATK* | 7×7 |
| 5 | 32 | 4 s | 0.1 s | 9 cells | 360% MATK* | 9×9 |
Damage is the skill ratio applied to MATK per hit. * More under the conditions in the formula below.
Area of effect
5×5 around the caster
7×7 around the caster
9×9 around the caster
- hit
- target cell
- caster
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const map_session_data* sd = BL_CAST(BL_PC, src);
base_skillratio += 60 + 40 * skill_lv;
if(sd && sd->spiritcharm_type == CHARM_TYPE_WIND && sd->spiritcharm > 0)
base_skillratio += 20 * sd->spiritcharm;
Mechanics
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
- Does not reach through walls from its cells.
Monsters that use it
0
No monster uses this skill.