Skill
- Aegis name
NJ_BAKUENRYU- Type
- Magic
- Max level
- 5
- Target
- Enemy
- Element
- Fire
- Range
- 9 cells
- Ticks
- every 1 s
- Affects
- Enemies
Requirements
- Uses up
-
Flame Stone × 1
Learned by
| Job | Max level |
|---|---|
| Ninja | 5 |
In-game description
Exploding Dragon
Max Level: 5
Requirement: Ninja Training 10, Blaze Shield 7 (Ninja)
Skill Form: Magical attack
Description: Summons a flaming dragon that will
inflict 3 strikes on all enemies in a 5*5 cell
area around the cell targeted by this skill.
Each cast consumes 1 Flame Stone.
[Lv 1]: 300% Matk
[Lv 2]: 450% Matk
[Lv 3]: 600% Matk
[Lv 4]: 750% Matk
[Lv 5]: 900% Matk
Per level
| Lv | SP | Cast | Delay | Duration 1 | Range | Hits | Damage |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 3 s | 2 s | 0.1 s | 9 cells | 3 | 300% MATK* |
| 2 | 25 | 3 s | 2 s | 0.1 s | 9 cells | 3 | 450% MATK* |
| 3 | 30 | 3 s | 2 s | 0.1 s | 9 cells | 3 | 600% MATK* |
| 4 | 35 | 3 s | 2 s | 0.1 s | 9 cells | 3 | 750% MATK* |
| 5 | 40 | 3 s | 2 s | 0.1 s | 9 cells | 3 | 900% MATK* |
Damage is the skill ratio applied to MATK per hit; the total is split over the hits. * More under the conditions in the formula below.
Area of effect
- hit
- target cell
- caster
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const map_session_data* sd = BL_CAST(BL_PC, src);
base_skillratio += 50 + 150 * skill_lv;
if(sd && sd->spiritcharm_type == CHARM_TYPE_FIRE && sd->spiritcharm > 0)
base_skillratio += 100 * sd->spiritcharm;
Mechanics
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
- Does not reach through walls from its cells.
Monsters that use it
0
No monster uses this skill.