Skill
- Aegis name
NJ_KOUENKA- Type
- Magic
- Max level
- 10
- Target
- Enemy
- Element
- Fire
- Range
- 9 cells
Learned by
| Job | Max level |
|---|---|
| Ninja | 10 |
In-game description
Flaming Petals
Max Level: 10
Requirement: Ninja Training 1 (Ninja)
Skill Form: Magical attack
Description: Inflicts Fire elemental damage at a
target by shooting flaming petals.
This skill's level affects the number of strikes.
Each strike inflicts an amount of damage equal to
90% of the caster's MATK.
Per level
| Lv | SP | Cast | Range | Hits | Damage |
|---|---|---|---|---|---|
| 1 | 18 | 0.7 s | 9 cells | 1 | 90% MATK* |
| 2 | 20 | 1.4 s | 9 cells | 2 | 90% MATK* |
| 3 | 22 | 2.1 s | 9 cells | 3 | 90% MATK* |
| 4 | 24 | 2.8 s | 9 cells | 4 | 90% MATK* |
| 5 | 26 | 3.5 s | 9 cells | 5 | 90% MATK* |
| 6 | 28 | 4.2 s | 9 cells | 6 | 90% MATK* |
| 7 | 30 | 4.9 s | 9 cells | 7 | 90% MATK* |
| 8 | 32 | 5.6 s | 9 cells | 8 | 90% MATK* |
| 9 | 34 | 6.3 s | 9 cells | 9 | 90% MATK* |
| 10 | 36 | 7 s | 9 cells | 10 | 90% MATK* |
Damage is the skill ratio applied to MATK per hit, for every hit. * More under the conditions in the formula below.
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const map_session_data* sd = BL_CAST(BL_PC, src);
base_skillratio -= 10;
if(sd && sd->spiritcharm_type == CHARM_TYPE_FIRE && sd->spiritcharm > 0)
base_skillratio += 10 * sd->spiritcharm;
Mechanics
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
Monsters that use it
0
No monster uses this skill.