Skill
- Aegis name
NJ_TATAMIGAESHI- Type
- Physical
- Max level
- 5
- Target
- Self
- Element
- Weapon element (of the equipped weapon or endow)
- Range
- Self
- Status
- Tatamigaeshi
- Ticks
- every 2 s
- Affects
- Enemies
Learned by
| Job | Max level |
|---|---|
| Ninja | 5 |
In-game description
Flip Tatami
Max Level: 5
Skill Form: Active
Description: Flips tatami mats in a + shape around
you. Enemies on the mats take damage and are
pushed back 3 cells.
For 3 sec you are immune to ranged physical
attacks (not magic). Only you are protected.
3 sec delay after use. SP cost: 15
[Lv 1]: 1 cell(s) each way, 110% damage
[Lv 2]: 2 cell(s) each way, 120% damage
[Lv 3]: 2 cell(s) each way, 130% damage
[Lv 4]: 3 cell(s) each way, 140% damage
[Lv 5]: 3 cell(s) each way, 150% damage
Per level
| Lv | SP | Delay | Duration 1 | Duration 2 | Damage | Knockback | Area |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 3 s | 3 s | 3 s | 110% ATK | 3 cells | 4 cells |
| 2 | 15 | 3 s | 3 s | 3 s | 120% ATK | 3 cells | 8 cells |
| 3 | 15 | 3 s | 3 s | 3 s | 130% ATK | 3 cells | 8 cells |
| 4 | 15 | 3 s | 3 s | 3 s | 140% ATK | 3 cells | 12 cells |
| 5 | 15 | 3 s | 3 s | 3 s | 150% ATK | 3 cells | 12 cells |
Damage is the skill ratio applied to ATK per hit.
Area of effect
4 cells
8 cells
12 cells
- hit
- target cell
- caster
- → knockback
Knockback: Pushed away from the skill cell that hits it. Boss-class monsters (knockback immune) and everyone on WoE castle and battleground maps stay in place.
Mechanics
- Damage cards of the attacker do not apply.
- Can be copied with Plagiarism.
- A target standing in several of its cells is hit once per interval.
- Does not reach through walls from its cells.
Monsters that use it
0
No monster uses this skill.