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Yanis Online Episode 13.2

Improvised defense

Improvised Defense
Physical Max Lv 5 Target: Self Weapon element

Skill

Aegis name
NJ_TATAMIGAESHI
Type
Physical
Max level
5
Target
Self
Element
Weapon element (of the equipped weapon or endow)
Range
Self
Status
Tatamigaeshi
Ticks
every 2 s
Affects
Enemies

Learned by

JobMax level
Ninja 5

In-game description

Flip Tatami
Max Level: 5
Skill Form: Active
Description: Flips tatami mats in a + shape around
you. Enemies on the mats take damage and are
pushed back 3 cells.
For 3 sec you are immune to ranged physical
attacks (not magic). Only you are protected.
3 sec delay after use. SP cost: 15
[Lv 1]: 1 cell(s) each way, 110% damage
[Lv 2]: 2 cell(s) each way, 120% damage
[Lv 3]: 2 cell(s) each way, 130% damage
[Lv 4]: 3 cell(s) each way, 140% damage
[Lv 5]: 3 cell(s) each way, 150% damage

Per level

Lv SPDelayDuration 1Duration 2DamageKnockback Area
1 15 3 s 3 s 3 s 110% ATK 3 cells 4 cells
2 15 3 s 3 s 3 s 120% ATK 3 cells 8 cells
3 15 3 s 3 s 3 s 130% ATK 3 cells 8 cells
4 15 3 s 3 s 3 s 140% ATK 3 cells 12 cells
5 15 3 s 3 s 3 s 150% ATK 3 cells 12 cells

Damage is the skill ratio applied to ATK per hit.

Area of effect

Lv 1
4 cells
Lv 2–3
8 cells
Lv 4–5
12 cells
  • hit
  • target cell
  • caster
  • → knockback

Knockback: Pushed away from the skill cell that hits it. Boss-class monsters (knockback immune) and everyone on WoE castle and battleground maps stay in place.

Mechanics

  • Damage cards of the attacker do not apply.
  • Can be copied with Plagiarism.
  • A target standing in several of its cells is hit once per interval.
  • Does not reach through walls from its cells.

Monsters that use it

0

No monster uses this skill.