Skill
- Aegis name
GS_BULLSEYE- Type
- Physical
- Max level
- 1
- Target
- Enemy
- Element
- Weapon element (of the equipped weapon or endow)
- Range
- 9 cells
Requirements
- Ammo
- Arrows Dagger Bullets Shells (spheres) Grenade Launcher Shuriken Kunai Cannon balls Throwing weapons × 1
- Spirit spheres
- 1
Learned by
| Job | Max level |
|---|---|
| Gunslinger | 1 |
In-game description
Bull's Eye
Max Level: 1
Requirement: Flip the Coin 5, Tracking 10 (Gunslinger)
Skill Form: Physical attack
Description: Powerful shot: 500% damage against
Brute and Demi-Human targets (including players).
Against bosses and all other races it deals only
100%.
Has a 0.1% chance to cause Coma on Brute and
Demi-Human targets.
Cast time 0.5 sec. Uses 1 coin and 1 bullet. SP
cost: 30
Per level
| Lv | SP | Spheres | Ammo | Cast | Range | Damage |
|---|---|---|---|---|---|---|
| 1 | 30 | 1 | 1 | 0.5 s | 9 cells | 100% ATK* |
Damage is the skill ratio applied to ATK per hit. * More under the conditions in the formula below.
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const status_data *tstatus = status_get_status_data(*target);
if ((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_PLAYER_HUMAN || tstatus->race == RC_PLAYER_DORAM) && !status_has_mode(
tstatus, MD_STATUSIMMUNE))
base_skillratio += 400;
Mechanics
- Damage cards of the attacker do not apply.
- Cast time is reduced by DEX (none at 150 DEX).
Monsters that use it
0
No monster uses this skill.