Skill
- Aegis name
PA_SHIELDCHAIN- Type
- Physical
- Max level
- 5
- Target
- Enemy
- Element
- Neutral
- Range
- 4 cells
Requirements
- Needs
- A shield
Learned by
| Job | Max level |
|---|---|
| Paladin | 5 |
In-game description
Max Level: 5
Requirement: Shield Boomerang 5 (Crusader)
Skill Form: Physical attack
Element: Neutral
Description: Strikes an enemy 5 times with your
shield. Damage per hit = (base ATK + shield
weight/10 + 4 x shield refine) x skill %, plus a
random bonus from shield weight and refine. +20%
hit chance. Cast: 1 sec. Delay: 1 sec. Range: 4
cells. Requires Shield.
[Lv 1]: 130% per hit x5, SP 28
[Lv 2]: 160% per hit x5, SP 31
[Lv 3]: 190% per hit x5, SP 34
[Lv 4]: 220% per hit x5, SP 37
[Lv 5]: 250% per hit x5, SP 40
Per level
| Lv | SP | Cast | Delay | Range | Hits | Damage |
|---|---|---|---|---|---|---|
| 1 | 28 | 1 s | 1 s | 4 cells | 5 | 130% ATK* |
| 2 | 31 | 1 s | 1 s | 4 cells | 5 | 160% ATK* |
| 3 | 34 | 1 s | 1 s | 4 cells | 5 | 190% ATK* |
| 4 | 37 | 1 s | 1 s | 4 cells | 5 | 220% ATK* |
| 5 | 40 | 1 s | 1 s | 4 cells | 5 | 250% ATK* |
Damage is the skill ratio applied to ATK per hit, for every hit. * More under the conditions in the formula below. Base damage is base ATK + 4 x shield refine + shield weight / 10, DEF applied before the ratio.
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const status_change *sc = status_get_sc(src);
skillratio += 30 * skill_lv;
if (sc && sc->getSCE(SC_SHIELD_POWER))
skillratio += skillratio * 50 / 100;
Mechanics
- Cast time is reduced by DEX (none at 150 DEX).
Monsters that use it
0
No monster uses this skill.