Skill
- Aegis name
CH_TIGERFIST- Type
- Physical
- Max level
- 5
- Target
- Self
- Element
- Weapon element (of the equipped weapon or endow)
- Range
- 2 cells (melee)
- Status
- Ankle
Requirements
- Spirit spheres
- 1
Learned by
| Job | Max level |
|---|---|
| Champion | 5 |
In-game description
Tiger Knuckle Fist
Max Level: 5
Skill Form: Physical attack
Description: Combo skill: use it right after
Combo Finish or Chain Crush Combo. May root the
enemy in place; its AGI shortens the time and
Bosses are held only 1/5 as long.
Each cast requires 1 Spirit Sphere.
[Lv 1]: 140% damage, 20% chance, 2 sec
[Lv 2]: 240% damage, 30% chance, 4 sec
[Lv 3]: 340% damage, 40% chance, 6 sec
[Lv 4]: 440% damage, 50% chance, 8 sec
[Lv 5]: 540% damage, 60% chance, 10 sec
Per level
| Lv | SP | Spheres | Duration 1 | Range | Damage |
|---|---|---|---|---|---|
| 1 | 4 | 1 | 2 s | 2 cells | 140% ATK* |
| 2 | 6 | 1 | 4 s | 2 cells | 240% ATK* |
| 3 | 8 | 1 | 6 s | 2 cells | 340% ATK* |
| 4 | 10 | 1 | 8 s | 2 cells | 440% ATK* |
| 5 | 12 | 1 | 10 s | 2 cells | 540% ATK* |
Damage is the skill ratio applied to ATK per hit. * More under the conditions in the formula below.
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
skillratio += -60 + 100 * skill_lv;
if (const status_change* sc = status_get_sc(src); sc != nullptr && sc->getSCE(SC_GT_ENERGYGAIN))
skillratio += skillratio * 50 / 100;
Mechanics
- Cannot target yourself.
- After-cast delay is not changed by status effects.
Monsters that use it
0
No monster uses this skill.