Skill
- Aegis name
MO_COMBOFINISH- Type
- Physical
- Max level
- 5
- Target
- Self
- Element
- Weapon element (of the equipped weapon or endow)
- Range
- 2 cells (melee)
Requirements
- Weapon
- Any except Bow Two-handed Staff (bare hands too)
- Spirit spheres
- 1
Learned by
| Job | Max level |
|---|---|
| Monk | 5 |
In-game description
Combo Finish
Max Level: 5
Requirement: Chain Combo 3 (Monk)
Skill Form: Physical attack
Description: A strong hit usable only right
after Chain Combo. Can be followed by Asura
Strike (needs Critical Explosion and 4+ Spirit
Spheres), or by Tiger Knuckle Fist / Chain Crush
Combo once you are a Champion.
Each cast requires 1 Spirit Sphere.
[Lv 1]: 300% damage, 11 SP
[Lv 2]: 360% damage, 12 SP
[Lv 3]: 420% damage, 13 SP
[Lv 4]: 480% damage, 14 SP
[Lv 5]: 540% damage, 15 SP
Per level
| Lv | SP | Spheres | Range | Damage |
|---|---|---|---|---|
| 1 | 11 | 1 | 2 cells | 300% ATK* |
| 2 | 12 | 1 | 2 cells | 360% ATK* |
| 3 | 13 | 1 | 2 cells | 420% ATK* |
| 4 | 14 | 1 | 2 cells | 480% ATK* |
| 5 | 15 | 1 | 2 cells | 540% ATK* |
Damage is the skill ratio applied to ATK per hit. * More under the conditions in the formula below.
Area of effect
- hit
- target cell
- caster
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
base_skillratio += 140 + 60 * skill_lv;
if (const status_change* sc = status_get_sc(src); sc != nullptr && sc->getSCE(SC_GT_ENERGYGAIN))
base_skillratio += base_skillratio * 50 / 100;
Mechanics
- Can hit traps.
- Cannot target yourself.
- After-cast delay is not changed by status effects.
Monsters that use it
0
No monster uses this skill.