Skill
- Aegis name
MG_LIGHTNINGBOLT- Type
- Magic
- Max level
- 10
- Target
- Enemy
- Element
- Wind
- Range
- 9 cells
Learned by
| Job | Max level |
|---|---|
| Mage | 10 |
| Super Baby | 10 |
| Supernovice | 10 |
In-game description
Max Level: 10
Skill Form: Magical attack
Element: Wind
Description: Attacks a target with lightning
bolts: 1 bolt per skill level, each bolt deals
100% MATK.
Per level
| Lv | SP | Cast | Delay | Range | Hits | Damage |
|---|---|---|---|---|---|---|
| 1 | 12 | 0.7 s | 1 s | 9 cells | 1 | 100% MATK* |
| 2 | 14 | 1.4 s | 1.2 s | 9 cells | 2 | 100% MATK* |
| 3 | 16 | 2.1 s | 1.4 s | 9 cells | 3 | 100% MATK* |
| 4 | 18 | 2.8 s | 1.6 s | 9 cells | 4 | 100% MATK* |
| 5 | 20 | 3.5 s | 1.8 s | 9 cells | 5 | 100% MATK* |
| 6 | 22 | 4.2 s | 2 s | 9 cells | 6 | 100% MATK* |
| 7 | 24 | 4.9 s | 2.2 s | 9 cells | 7 | 100% MATK* |
| 8 | 26 | 5.6 s | 2.4 s | 9 cells | 8 | 100% MATK* |
| 9 | 28 | 6.3 s | 2.6 s | 9 cells | 9 | 100% MATK* |
| 10 | 30 | 7 s | 2.8 s | 9 cells | 10 | 100% MATK* |
Damage is the skill ratio applied to MATK per hit, for every hit. * More under the conditions in the formula below.
Damage formula (rAthena source, pre-renewal)
The skill ratio starts at 100 and is changed by this code (calculateSkillRatio); skill_lv is the skill level.
const status_change *sc = status_get_sc(src);
if (sc) {
if (sc->getSCE(SC_GRACE_BREEZE_OPTION))
base_skillratio *= 5;
if (sc->getSCE(SC_SPELLFIST) && mflag & BF_SHORT) {
base_skillratio += (sc->getSCE(SC_SPELLFIST)->val3 * 100) + (sc->getSCE(SC_SPELLFIST)->val1 * 50 - 50) - 100;
}
}
Mechanics
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
Monsters that use it
11
Sage Worm Lv 43 · skill Lv 3
Strouf Lv 48 · skill Lv 3
Wind Ghost Lv 51 · skill Lv 5
Taoist Hermit Lv 56 · skill Lv 5
Laurell Weinder Lv 61 · skill Lv 7, 9
Elder Lv 64 · skill Lv 7
Moonlight Flower MVPLv 67 · skill Lv 5
Owl Baron BossLv 75 · skill Lv 5
Owl Duke BossLv 75 · skill Lv 3
Acidus Lv 76 · skill Lv 8
Kathryne Keyron Lv 92 · skill Lv 10